After creating the game's GDD, I managed to make a prototype for the game using Buildbox Engine.
It was detrimental to help the developer understanding how the core gameplay should feel like regarding physics, level design, and objective.
It was detrimental to help the developer understanding how the core gameplay should feel like regarding physics, level design, and objective.
Here is a video flashing out the key moments of Bartender's gameplay. It shows how the game keeps players interested constantly introducing new elements that gradually ramp up the difficulty: