• Level 1: Introduces the core mechanic (slingshot) in a safe environment.
• Level 2: Features static obstacle (bus) blocking one side of the road. This way, players are required to aim at the other side, where a boost pad is located, everyone has to pass through. Learning how it works. 
• Level 3: Introduces players to ramps, requiring players to strike hanging cars out of reach.
• LEVEL 4: Same set up from the previous level except for the addition of a wrecking ball that is pushed by the car when they collide.
• LEVEL 5: Features a curved ramp used in order to overcome an obstacle and hit a wrecking ball.
• LEVEL 6: Features a pile of cars on top of a canyon that requires players to jump through a ramp in order to reach it.
• LEVEL 7: Same ramp + wrecking ball setting but with a long distance from each that is linked by an elliptical path of floating coins.
• LEVEL 8:  Obstacles moving horizontally requering players to time their shots.
• LEVEL 9: Obstacles that moves vertically introduced alongside a ramp.
• LEVEL 10: Longest level of the game featuring many combinations of elements from
previous levels.

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