Three months project from Full Sail University's Game Design Course where we were tasked to create a level passing through all stages of a AAA PC game production such as ideation, documentation, blockout, visual polishment, and finally integration with other students levels using Perforce to build a complete game simulating how is done in the industry.
Step 1: Player starts the level and moves through a short passage within the rocks and finds themself inside a crater filled with hot lava.
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